The Japan Wireless LAN White Paper 2003
  • Overview
  • Table of Contents
  • Order
  • The Mobile Customer Experience (2002 - 2007)
  • Overview
  • Table of Contents
  • Order
  • MMS Interoperability and Roaming
  • Overview
  • Table of Contents
  • Order
  • Impact of Camera Phones on the Mobile Business: Lessons from Japan
  • Overview
  • Table of Contents
  • Order
  • Mobile Content Protection and DRM
  • Overview
  • Table of Contents
  • Order
  • The Japanese Cellular Market Report
  • Overview
  • Table of Contents
  • Order
  • The Future Of Japan's Mobile Internet Under IMT-2000
  • Overview
  • Table of Contents
  • Order


  • Mobile Content Protection and DRM



    MOBILE CONTENT PROTECTION AND DRM

    CHAPTER 1: INTRODUCTION ............................................................. 1

    1.1 What is Digital Rights Management 1
    1.1.1 Intellectual property 1
    1.1.2 Encryption 2
    1.1.3 DRM and content protection technology 2
    1.1.4 Why is DRM important? 3
    1.1.5 DRM and other protection for mobile content 3
    1.2 Who are the players 4
    1.2.1 DRM solution vendors 4
    1.2.2 Media companies 4
    1.2.3 Terminal manufacturers 5
    1.3 What are the challenges 5

    CHAPTER 2: MOBILE CONTENT PROTECTION ...................................... 6

    2.1 General issues 6
    2.1.1 Trusted and non trusted environments 6
    2.1.2 Interoperability 6
    2.1.3 Superdistribution 7
    2.2 Protection mechanisms for mobile content types 7
    2.2.1 Mobile phone personalisation 8
    2.2.2 MMS 8
    2.2.3 Java applications 9
    2.2.4 Downloadable media 9
    2.2.5 Streaming media 9
    2.2.6 Protected content on portable devices 10
    2.3 Conclusion 11

    CHAPTER 3: MOBILE DRM SYSTEMS................................................. 12

    3.1 Architectural overview 12
    3.2 Adaptation to mobile environments 12
    3.2.1 Entirely mobile DRM systems 13
    3.2.2 Mobile components in fixed-line DRM systems 13
    3.2.3 Integration with offline devices 14
    3.2.4 Network independent superdistribution 14
    3.3 Key business roles 14
    3.3.1 Content owners 14
    3.3.2 Content retailers 15
    3.3.3 Payment collectors 15
    3.3.4 The potential role of operators 15
    3.4 Content providersf views 16
    3.4.1 Broadcasting companies 16
    3.4.2 Content aggregators 16
    3.4.3 Entertainment companies 17
    3.4.4 Music companies 17
    3.4.5 Sports rights holders 17
    3.5 Mobile operatorsf views 18
    3.6 Handset manufacturersf views 19
    3.7 Key drivers and success factors 19

    4 CHAPTER 4: TECHNOLOGIES ............................................................21

    4.1 DRM technologies 21
    4.1.1 IBM EMMS 22
    4.1.2 InterTrust Rights System 22
    4.1.3 Keitaide-Music 22
    4.1.4 Microsoft Windows Media 9 Series 23
    4.1.5 Real Networks Media Technology 24
    4.1.6 Sony OpenMG 24
    4.1.7 Other technologies 24
    4.2 DRM interoperability issues 25
    4.2.1 Content ID Forum (cIDf) 25
    4.2.2 Secure Digital Music Initiative (SDMI) 25
    4.2.3 XMCL and XrML 25
    4.3 DRM initiatives from mobile industry bodies 26
    4.3.1 3GPP 26
    4.3.2 GSM Association 26
    4.3.3 Open Mobile Alliance 27
    4.4 Proposals for a new open mobile DRM standard 28
    4.4.1 Requirements 28
    4.4.2 3GPP proposals 28
    4.4.3 OMA working group proposals 29
    4.4.4 Open Digital Rights Language 30
    4.5 Other mobile content protection technologies 20
    4.5.1 Beep Science MMS Content Policy System 20
    4.5.2 Java MIDP 31
    4.5.3 Nokia On-the-phone content preview 31
    4.5.4 Streaming media 31
    4.6 Conclusion 32

    CHAPTER 5: VENDOR PROFILES........................................................... 33

    5.1 DRM solutions for mobile platforms 33
    5.1.1 DMDsecure 33
    5.1.2 IBM 33
    5.1.3 InterTrust 34
    5.1.4 LockStream 34
    5.1.5 Microsoft 35
    5.1.6 NEC 36
    5.1.7 Real Networks 36
    5.1.8 Sony 37
    5.2 DRM digital service providers (DSPs) 37
    5.2.1 FullAudio 37
    5.2.2 Microsoft partners 38
    5.2.3 Musiwave 38
    5.2.4 RioPort 39
    5.2.5 Vitaminic 39
    5.3 MMS content protection solutions 40
    5.3.1 Alatto Technologies 40
    5.3.2 Beep Science 41

    6 CHAPTER 6: CASE STUDIES ............................................................ 42

    6.1 Mobile phone personalisation 42
    6.2 Music downloading services in Japanese PHS networks 42
    6.2.1 DDI Pocket Sound Market 42
    6.2.2 NTT Docomo M-stage Music 43
    6.3 Cross platform music downloading services 43
    6.3.1 Emma.fm, Finland 43
    6.3.2 Pressplay, the U.S. 44
    6.3.3 Radio 538, the Netherlands 45

    CHAPTER 7:CONCLUSION.................................................................... 46

    7.1 DRM standards and interoperability 46
    7.2 Mobile phone personalisation content protection 46
    7.3 MMS content protection 46
    7.4 Superdistribution 47


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